I like games… sometimes.
Archive for February, 2009
Savage Moon (PS3)
Feb 17th
Its pretty clear by now that in the future, we’ll have used up all of Earth’s resources at some point and if science fiction has taught us anything, it’s that space has a plethroa of awesome reserves that we can exploit for fun and profit. Of course, along with the limitless caches found in the outer reaches comes the biggest threat to humanity: ALIENS!
In Savage Moon, those aliens take the form of arachnid styled bugs called Insectocytes. These guys just don’t want you touching their stuff and will attack any mining operation that goes up. So, its up to you to build up a defense system that’ll fend off these foes from taking down your factories. How do you do that? By building towers to shoot them of course.
Savage Moon is a Tower Defense game through and through. You have to take your limited resources and plan the best way to defend your base from the rushing horde of squishy bugs by building up towers. Aside from placement, there are two things you’ll need to take into account though when building, and those are money and drop-pods. Basically, you can only build as many towers as your pod allotment, no matter how much cash you’ve got. This may seem like it’s a problem, but it only remains one in the earlier levels. Typically, you’ll run out of money before you run out of pods.
There’s not much here that TD fans haven’t seen before. You’ve got your basic machine guns, anti-air, mortar, lasers, and support towers, all upgradable up to 5 times. Upgrades are shown by the actual tower taking different forms, so you’ll need to memorize those to keep track of which ones have been upgraded how much. This can be a bit frustrating as the changes can be very minor so you end up being better off selecting the tower to see what level it’s at. One handy addition though are the ‘Command Skills’. Utilizing these will give your towers a boost in one of three categories: Damage, Defense, or Credits Gained. These are a great addition as I can’t tell how many times I’ve said “I wish they would do just a bit more damage!” or “I need some more cash.” Additionally, you can pick two at a time lowering the advantage of each, but giving your picks a hair of oomph.
To complicate matters, you’ll only be able to build your towers on certain surfaces. Place them on overlooking cliffs, and you’re pretty safe against most bugs. Place them on the flat plains however and they’ll be susceptible to attacks from the ground forces. In the later levels however, no tower is completely safe as certain larger foes will shoot projectiles to take down your defenses… and herein lies one big issue with the game.
Savage Moon does an OK job introducing you to how to play through the first three levels via a bunch of onscreen text (a narrator would have been nice), but then lets you fend for yourself figuring out what each tower does, which towers have been added to your arsenel, where they are in the build order, and what the different enemies can do as they’re coming at you. Once you figure all that out on your own, you’ll still need to determine how you’re going to lay your towers out. This truly leads to a lot of trial-and-error gameplay.
Maps are laid out in a multitude of different ways and while there’s isn’t a set path for the bugs to attack in, they usually head down the shortest, most unobstructed route. The ground based bugs will come out of cave type structures while winged beasts will fly in through beehive looking capsules. The game sports plenty of different maps for a $10 title (12 in all), but the environments are nothing spectacular.
When all’s said and done, Savage Moon does what it sets out to do. Provide a challenging tower defense game on alien terrain, allowing you to blow up tons of insects by various means. While I fear that it’s difficulty curve will throw off some TD novices, those willing to put in the time will certainly get their money’s worth. With 12 maps, trophy support, and a challenge mode that pits you against a never ending flood of creatures, there’s plenty to do in this downloadable title making it worthy of purchase for anyone looking to scratch the TD itch.
Score: 3.5 out of 5
The Good
TD Vets will get quite a challenge
Great looking tower designs that upgrade beautifully
You certainly get your money’s worth with the content
The Bad
Maps are pretty bland and presentation is mediocre
Steep learning curve will put off many people
Could have used another round of tower balancing
The Ugly
Sometimes overly frustrating trial-and-error gameplay can sour your experience
Cuboid (PS3)
Feb 3rd
Have you ever wanted to play a game where the protagonist a rectangular shaped block? How about one where you can only move by walking a block around a level on each of its faces? If this sounds appealing to you, then Cuboid is the game for you. Wait, it doesn’t sound that great? So why the heck am I so addicted to this game?
Cuboid is a pure puzzle game where you do exactly what I just mentioned. The objective is to take your rectangle block, and walk him towards the goal without falling off the floating platform you are placed on. The goal is a 1×1 square, so you’ll have to position yourself in such a way that you are standing upright on it. When you do that, you’ll pass through the board and head to the next level. If this sounds a little familiar to you, its because there was a flash title called Bloxorz a while back that followed the same formula.
Adding complexity along the way are weak wooden planks which require your rectangle to be laid flat to traverse, two types of pressure switches, and teleportation devices that can even split your rectangle into two perfect cubes until they meet again and rejoin. These elements are all presented in the form of some quick tutorials and slowly enough that you get the hang of what you need to do before proceeding.
With the exception of a handful of ‘boss levels’ which actually limit the number of moves you can make, that’s the whole game right there in a nutshell. Each level allows you to achieve a different type of medal based on speed and move count so there is replayability there for you puzzle fiends that just need to achieve the best you can, but much like Portal… once you figure out how to get to that goal, you can probably do it again with relative ease.
Therein lies the rub, though. Cuboid causes you to wrap your head around something that should be so simple, yet becomes more and more difficult as the game progresses. Its a pure mental puzzle game through and through, not requiring fast reflexes or brutal accuracy.
I think what makes Cuboid so attractive and addicting is its simplicity. There’s really not much you have to learn or remember, and with the exception of being split apart via teleporting, you can control the entire game with just the d-pad. There isn’t any multiplayer and there are only two difficulty modes with a total of 66 puzzles, but none of this stuff detracts from the experience in the slightest. If I may be so bold, this is the type of puzzle game that’s almost on par with the likes of Portal. If you enjoy puzzle games, and have a PS3, do yourself a favor and shell out the $9.99 on PSN for Cuboid. Its a great game, a great buy, it has trophy support, and your head will explode at least twice (if you’re into that sort of thing).
Score: 4.5 out of 5
The Good:
Addicting, Addicting, Addicting.
Devilishly Simple
Will make your head a splode
The Bad:
Addicting, Addicting, Addicting
Light on the overall puzzle count
Presentation could use some more flair
The Ugly:
Broken Controllers
Magic Ball (PS3)
Feb 3rd
Its hard not to get a bit nostalgic when playing Magic Ball. The basic gameplay harkens back to Breakout for the Atari, then Arkanoid in the arcades (and on Nintendo). It is effectively the next iteration in that formula. You take control of a paddle at the bottom of the screen and bounce a ball at wall full of stuff to destroy. If you miss the ball on its way down with your paddle, you lose a life. Lose them all and its game over. The primary addition here though is that instead of just busting down an inanimate set of bricks, you lay siege to a three dimensional scene that moves, falls, and crumbles as you decimate it with your magic soccer ball.
Certain destructibles on each level will produce power ups, extra lives, and even death skulls to make things more entertaining than just bouncy, bouncy. There are temporary upgrades for your paddle in the form of machine gun, laser or cannon to help bust up the scenery with quickness. Additionally, you can grab environmental effecting items that produce a series of lightning strikes, wind gusts, earthquake or even a meteor storm. Grab that death skull though, and you’re out a life. In total there are 24 different items.
On the multiplayer side of things, you can tackle the game’s levels with a friend in co-op mode, or challenge someone to see who can break apart the level first.
Graphically, Magic Ball delivers some vibrant and colorful visuals in native 1080p. There’s plenty of chaos and taking down some of the taller structures is really quite a treat to see. The musical backing is downright garbage, but the rest of the sound effects are well done and varied.
The biggest issue I have with Magic Ball is that its really short. You can bust through all of the 48 levels in about three hours, less if you don’t lose that much. There are two environments to play in but it looks like there’s more on the way thanks to a ‘coming soon’ message, most likely part of some DLC. There’s a dozen trophies to earn to keep you coming back as well, but some unlockables would have helped too.
Additionally, its a very easy game and very forgiving. While you do indeed have a set number of lives, if you lose them all, you can just start the level you are on at the beginning. The only thing the lives alllow you to do is continue your path of destruction on a level. Your overall score does not get affected by loss of life or restarting a level.
I enjoyed what I played of Magic Ball but would have prefered a longer experience and more of a challenge. It really is a nice looking game and there’s nothing like hitting a few environmental power-ups in a row to really get the destruction rolling.
Score: 3.5 out of 5
The Good:
Vibrant, attractive destructable environments
A nice evolution in the brick-breaking formula
Fun and action packed
The Bad:
Three hours and you’re done
Too easy and forgiving
Not enough visual variety in the two themes
The Ugly:
The Crazy Ball powerup
Mahjong Tales: Ancient Wisdom (PS3)
Feb 3rd
Chances are that you’ve played Mahjong at some point, so the concept should be familiar to most. However, if you’re one of those that just doesn’t play puzzle games here’s a quick overview. Mahjong is a tile based puzzle game where you are given a set of tiles on a single board and tasked with clearing them off by matching two pieces together. Most tiles will only match with their twin, however there are two types of tiles that clear because they are both types of flowers or seasons. Its an effective and relaxing time waster.
Mahjong Tales: Ancient Wisdom takes this game, gives you four variations (Ancient Tales, Motion, Classic Infinity and Multiplayer), and throws it on the PS3 as a PlayStation Network download. The base formula is tried and true, so the question remains as to how successful Creat Studios was in the transition from board game to console. The answer? Fairly successful but not overly so.
Ancient Tales is the game’s ‘story mode’ where you get to walk through five parables each with 9 boards to solve. After beating each, you get a paper-cutout cutscene with a new page of the story and a horrendously over-compressed sounding narrator.
Motion takes the serenity found in playing solitary Mahjong and turns it on its ear. Instead of having plenty of time to match up the tiles, you’ll get to race against a line of ‘extra’ tiles marching toward a fire breathing dragon. If they make it there, you lose a life. You’ve got 45 stages to clear to beat this mode.
Classic Infinity is what solo players have come accustomed to. 100 different layouts with your choice of background and tileset. Match them tiles up and try to clear the board.
Multiplayer is effecively a take on Motion mode without the dragon waiting to hinder your progress. You get a set of tiles that you need to clear before your opponent and have a marching line of tiles to assist you. Unfortunately, try as I might, there was never anyone around to play online against so expect to play this mode locally only.
The graphics are sharp in 1080p so you can clearly make out all the stamps found on the tiles and certainly get the job done, but in general there’s not much going on here. They tried to add a little flair when pieces are matched by throwing a particle effect at you, but in some cases this just gets in the way as you can’t see the tiles behind it very well. Similarly, the soundtrack is generic themed music that isn’t intrusive but isn’t spectacular either. Both are just utilitarian. Mahjong Tales does support custom soundtracks though, so once you’ve heard the loop a few hundred times you can pipe your own music in.
The most important thing though is how it plays. Mahjong Tales does not feel like it has been ‘consolized’ much and seems like it would be better played on a PC. To match tiles, you effectively control a mouse pointer with your analog stick. While it does have a snap-to type movement if you get close to a tile, it doesn’t feel that great. When speed comes into play with Motion mode, or you’re trying to increase your score by matching tiles quickly and consecutively, it can get a little frustrating to have such an imprecise control method. The more you use it, the better you get, but that doesn’t stop it from being clunky.
Mahjong Tales: Ancient Wisdom is a decent entry into the casual PSN space. If you’re itching to play some Mahjong on your PS3, it will certainly fit the bill as there’s plenty of content for $9.99 (its got 16 trophies to earn too!), just don’t expect to be wowed in any way.
Score: 2.5 out of 5
The Good:
Plenty of Mahjong to go around
Motion mode throws a cool action twist to matching tiles
Its Mahjong
The Bad:
Controls are a bit frustrating
No one is playing online
Very vanilla visuals
The Ugly:
You could mute your TV and it wouldn’t take away from the experience