Archive for May, 2009

Zeno Clash

In general, I feel it is a bit difficult to convey the tone and experience of Zeno Clash in words. It is something best experienced for yourself. Being an independent developer often allows for much more freedom in game development due to not having to constantly answer to a higher, and often more powerful publisher. Sometimes taking chances doesn’t exactly pay off, sometimes it pays off in spades, and more often than not, it hits somewhere in between. Zeno Clash is one of the few games that lands in the upper tier of the indy scene. It isn’t the longest game in the world, and it certainly isn’t perfect, but at $20, it is a fresh step outside the normal comfort zone.

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