Archive for July, 2009

Sam & Max: Save the World (360)

True adventure games, for a time, were all the rage and dominated the gaming landscape. The evolution went something like all text based (Infocom), to text and graphics (Sierra On-Line), to point and click (LucasArts), then they practically fell off the face of the earth when First Person Shooters blazed onto the scene. With the emergence of consoles, there have been plenty of adventure games created which use different ways to tell the story and blaze new paths. These often put of an more action element in (Metal Gear?!), but now a company called Telltale Games is looking to bring the genre back as they once existed, with all trappings and annoyances fully intact.

Sam & Max: Save the World is actually a series of episodic games originally released on the PC in one package for Xbox Live Arcade. With it, you’ll get six somewhat self-contained point-and-click adventures, each with a constant theme that exists to tie them all together. They share locations, assets, characters and voices. Noting that this is a port from the PC is very important as it is still a point-a-click adventure game. Instead of trying to shoehorn some other control scheme on top of this very mouse specific title, Telltale opted to just have your 360′s gamepad control a cursor just as if you were moving it with a mouse, just way less accurate. While this may very well be the best approach for the type of game, it completely sucks. What exacerbates the issue is that often you’ll find yourself trying to click on a very small item, or locate a hidden object somewhere on the screen.

The entire game focuses on item finding in a scavenger/pixel hunt kind of way, then taking those objects and combining them with the people and places in the world to advance the story along. You control Sam by clicking around the environment while his evil bunny sidekick Max follows you around. The biggest problem here is that more often than not, you’re stuck scratching your head as to what you should do next and spend plenty of time just clicking around and trying different items with different people trying to get a reaction. Some of the item combinations are clear as day, others… not so much.

In terms of visuals, Telltale has kept very close to the original game while bringing it into three dimensions; its all very whimsical and cute and there are plenty of sight gags laying around. One thing that I felt was odd was that there are clear issues with the engine. While most of the game runs silky smooth, it will stutter in the same spots all the time. Make sure you watch for it when leaving your office. Technical issues aside, the world (as small as it is) is well realized and nicely designed and the characters do all have a bit of charm on their own.

But of course, you don’t play these games for the gameplay, you play them for the humor and the story right? Well, even when I made it past the control issues, I found the majority of the one liners to be somewhat forced and uninspired only laughing to myself a few times. The later episodes do a much better job at delivering the material (Reality 2.0 was probably the best of the bunch). Using the stock audio options as well, the horn heavy soundtrack would often drown out the character dialog at particularly “action filled” moments. Your exploits as Sam and Max will let you see your local block plenty of times, talking to the same people, and traveling to one unique environment per episode as you foil dastardly plots by some crazy folks and ultimately as the title states, save the world.

Conversations in the game are handled in your typical dialog tree fashion where you may as well just select every option from the menu as long as you’re not trying to respond in a particular way. This is where one of the old trappings rears its ugly head. If a particular conversation is important, and you screw it up, you’ll get to hear the exact same bit of dialog delivered in the exact same way over and over as you simply try other dialog choices. They’re not going to let you fail because the very linear time line will never advance if you do. Keep in mind that the B button will let you skip over dialog… or you’ll probably go insane.

That’s about all there is to it. Giving away much more would be ruining the only thing this game may have going for it (the plot). Its been mentioned before that creating humor in video games is a difficult thing to pull off, and when you’re banking on dialog to drive your game but it doesn’t resonate with the player (me) you’ve got a tired, archaic, and downright boring game. I admire what Telltale is trying to do, and being a huge player of many adventure games in my youth, in theory it sounds like something I would have been all for. I can’t help but think though that this type of game does not have a place in the current landscape of titles. Do yourself a favor and try the demo first, if you dig the humor and the characters, there’s a great chance you will like this game. I however, didn’t.

Score: 1.5 out of 5

The Good
Looks pretty good
Lots of content for your dollar

The Bad
Forced humor is very hit or miss
Tedious interface and dated design
Framerate hitches a bit too much for something as fixed as this

The Ugly
There’s a reason that people don’t make games like this anymore

Magic the Gathering: Duels of the Planeswalkers (360)

Magic the Gathering has been around for over 15 years now and has seen it’s fair share of expansions, tournaments, rule changes and shoddy video games. Sure, you can take to the PC and play Magic Online, but really… who wants to spend real cash to get virtual booster packs? Not this guy. Enter the latest video take on the super popular collectible card game. Titled Magic the Gathering: Duels of the Planeswalkers, Stainless Games has tried to give every type of Magic player (newcomer to veteran) something to enjoy.

Learning the rules of Magic can be simple or difficult depending on the method, therefore Stainless has included multiple ways to learn the ropes. First, you’ve got your typical tutorial that will help you get started but due to the sheer number of things you’ll need to know, playing is the best way to get your learn on. The tutorial does a fair job at helping you learn the different phases of play and order. While you play and card with a new attribute is introduced, you’ll get an explanation right there in plain words, describing the new ability of that card. What’s smart here is that they allow you to just dismiss it for the time being so it will be explained again if that attribute comes up again, or permanently once you feel you know what it means.

The most helpful included learning method is quite cool. There is a ‘mentor’ system in place that allows you to either mentor, or be mentored by people on your friends list or on Xbox Live. This is often the best way to learn how to play Magic as you’ll be able to ask questions and get responses to immediate situations. If you’re a noob and worried about running into a foul mouthed tween who really doesn’t want to help and instead berate, don’t. After each mentoring session, you can rate the person you were with on a scale of 1-5 stars and that info is displayed for everyone to see when picking who they’re going to learn from.

During the campaign mode of the game, you’ll fight a series of Planeswalkers without any specific story tying them all together. This is mostly a catalyst for online play as you’ll get to learn the ins and outs of the included decks as well as unlock plenty of extra cards to use. Each deck is unlocked by playing through the campaign mode, and have 17 unlockable cards on top of that. While this helps with aiding customization and variations on decks you’ll see online, its a fixed and known quantity and removes much of the randomness you see. You can pick and choose which of these extra cards you’ll include, but cannot remove anything from the pre-builts. Additionally, while you have 17 cards to unlock, some are dupes as its usually prudent to include multiple copies of certain cards to ensure they come up during the game.

Feature wise, this game has just about everything you could want with the exception of tournament play. Campaign mode is there, alongside an offline co-op campaign mode. When you take your fight online, you’ve got 1v1, three and four player free-for-all, and two headed giant games (2v2). Lastly, you’ve got a puzzle mode to mess around with and learn how to effectively use your cards. Veteran players will certainly enjoy the competitive nature of Xbox Live matches although the deck customization (or lack thereof) will probably eventually force them back to the real world.

I’d be amiss if I didn’t mention some technical issues with the titles. For whatever reason, the game has a tendency to lock up on you at inopportune times. This is severely frustrating, particularly in the midst of a heated battle. You’ll need to reset your 360 to get things going again. Hopefully Stainless will fix these random lockups. Additionally, if you want to take a look at a specific card on the table, highlighting and enlarging is often a chore and sometimes can’t even be done, so I hope you’ve got a good memory. There are icons that denote a card’s special ability, but it’ll be a while before you can easily recognize what all those mean.

Xbox Live Arcade has seen it’s fair share of tabletop games, most of which translate very nicely while some seem like simple cash in takes on social gaming. Thankfully, Magic the Gathering: Duels of the Planeswalkers falls into the earlier category with a title that streamlines and somewhat simplifies the complex rule-set of MtG which can be daunting to learn for beginners. While the ‘seasoned’ player will certainly find faults, for the price point it truly is a great way to get some some quick and entertaining games of Magic in without having to brave the nerd shops and spend all your disposable income on boosters.

Score: 4 out of 5

The Good
For 800 MSP, this is a no brainier if you’re interested at all in Magic
Attractive, high-res card artwork
Features up the wahzoo

The Bad
Played card selection and enlarging is overly laborious
Card customization is weak

The Ugly
Random lockups on a console game? Fail.